1) A descriptive technique that compares one thing with another, usually using 'as' or 'like'. a) Hyperbole b) Onomatopoeia c) Simile d) Oxymoron  2) A descriptive technique that names a person, thing or action as something else. a) Simile b) Metaphor c) Oxymoron  d) Emotive language 3) A use of obvious exaggeration for rhetorical effect. a) Hyperbole b) Personification c) Pathetic fallacy d) Metaphor 4) A metaphor attributing human feelings to an object. a) Personification b) Emotive language c) Simile d) Onomatopoeia 5) A type of personification where emotions are given to a setting, an object or the weather. a) Onomatopoeia b) Oxymoron  c) Emotive language d) Pathetic fallacy 6) Words that sound a little like they mean. a) Simile b) Hyperbole c) Onomatopoeia d) Pathetic fallacy 7) A phrase combining two or more contradictory terms. a) Oxymoron  b) Emotive language c) Onomatopoeia d) Personification 8) Language intended to create an emotional response. a) Personification b) Simile c) Emotive language d) Hyperbole 9) The night sky was as black as coal. a) Simile b) Emotive language c) Hyperbole d) Metaphors 10) Her head was spinning from all the new information. a) Simile b) Emotive language c) Hyperbole d) Metaphors 11) When she saw the dove soar high above her home, she knew the worst was over a) Personification b) Metaphors c) Symbolism d) Hyperbole 12) This coffee shop is an icebox! a) Personification b) Metaphor c) Hyperbole d) Symbolism 13) The autumn leaves and twigs cracked and crunched underfoot. a) Oxymoron b) Emotive Language c) Personification d) Onomatopoeia 14) There was a deafening silence. a) Metaphor b) Oxymoron c) Simile d) Personification  15) The clouds crowded together suspiciously overhead as the sky darkened. a) Simile b) Onomatopoeia c) Pathetic Fallacy d) Emotive Language

Game Show - Descriptive Language Definitions

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