1) According to Fröbel, what is the main significance of childhood games? a) They develop physical strength. b) They are just for entertainment. c) They shape the whole person and prepare children for life. d) They only build social skills. 2) What distinguishes a "game" from "play" in this context? a) Play has more rules; games are spontaneous. b) Games are structured with rules, goals, and interaction, unlike spontaneous play. c) Games are always competitive. d) There is no difference. 3) Why should games be integrated into language instruction, not just used as rewards? a) To avoid boredom in children. b) To save teachers time. c) Games are natural for children and foster a positive environment for authentic communication. d) It's a school requirement. 4) Which of the following is NOT a stated benefit of using games in ELT? a) Reducing anxiety and increasing pleasure. b) Providing real-life language contexts. c) Eliminating the need for traditional homework. d) Catering to different learning styles. 5) Games primarily improve which academic areas in language learning? a) Reading and writing. b) Math and science. c) History and geography. d) Grammar, vocabulary, and speaking. 6) What is a key obstacle for many Turkish EFL teachers in using games? a) Exam pressure, curriculum limits, and crowded classrooms. b) Scarcity of game materials. c) Parental disapproval. d) Lack of student interest. 7) What are two essential features of a good language game? a) Being long and complex. b) Clear rules & goals and being fun & engaging. c) Only individual competition. d) Requiring expensive resources. 8) When selecting a game, what student factors should a teacher primarily consider? a) Favorite colors and food. b) Age, cognitive level, learning styles, interests, and personality. c) Parents' jobs. d) Shoe size and height. 9) Beyond choosing a game, what is a crucial teacher role in its implementation? a) Letting students figure out rules. b) Focusing only on winning. c) Setting clear instructions, ensuring fairness, and prioritizing learning. d) Allowing unsupervised play. 10) Which game type specifically involves physical movement? a) Board/card games. b) Role-playing games. c) Grammar games. d) Movement-based or kinesthetic games.

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